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CD Fun House 10
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CD Fun House 10.0 (7015) (Wayzata Technology) (1995).iso
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STRATEGY
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BOLO1A30
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BOLO10.OVL
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Text File
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1994-06-01
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7KB
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217 lines
# BOLO ADVENTURES I v3.0
Welcome to Bolo Adventures. The game tests your problem
solving abilities. There are 20 floors (puzzles) which you
must solve.
On each floor, you have a man (BOLO), who tries to finds
his way to the stairs, which will take him to the next level.
The stairs are always protected by either monsters, lasers,
snakes, blocks, balls, electric grills, water...etc... Each
floor has at least one solution to free Bolo from the confines
of the room. Some floors have many solutions, others only one.
How many can you find?
There are many different objects you'll see as you play.
Some will help you, some won't, the only way to discover what
they do is to test them out. You can attempt the same room as
many times as you want. If you're stumped, then go to another
room and come back later.
# **NOTE**
When first playing the game, run the Demo program to get a feel
for how the game is played. Press <D> from the Main Menu.
# Some of the Objects
--------------------
Boxes: You can push these around the room to stop lasers,
monsters, make paths through water...?
Balls: You can roll these around to the room to stop lasers,
monsters, float in water...?
Invisible
Grills: Makes your man invisible. (but not from the hazards)
Electric
Grills: These fry you on contact!
Lasers: What do you think?
Monsters: These will electrocute you!
& Snakes..
Others: There are many other objects which will assist you
in reaching the stairs. You will learn the game
in a matter of minutes, but some floors will take
you hours. The best way to learn is just to play.
Mr. Bolo is waiting!!!
# Key Definitions
-----------------
<Arrow Keys> : Move Mr. Bolo
<K>eys : This shows the key definitions
<D>emo : Runs Demo program
(main menu)
<?> : Game Directions
<P>ause : Pauses game
<H>igh Scores : Shows number of attempts and High Scores
<S>elect/Play : Choose floors to play
(main menu)
<S>ound : Toggles Sound on/off
(within puzzle)
<G>ive up : Try another attempt
used when your trapped or when
situation is hopeless
<Q>uit : Main Menu (quits program)
<Esc> : Will bring up menus for selection
Quit/Give up/Main menu...
# Scoring
-------
You will notice at the bottom of the screen a score total
running as you play the game. When you have completed a
puzzle, this score will be put in your personal scoreboard.
This means that even after you've completed a puzzle (floor),
you can try to better your point total.
The score is computed by the number of balls and blocks left
on the floor when you reach the stairs. Also by the amount
of moves with Mr. Bolo. There are a few other variables which
finally will compute your final score. These variables include
things like the number of times (snakes..if present on floor)
burn up in the hot grills) Needless to say, the more balls &
blocks left on the floor and the least number of moves will
count for a higher score. Each player is asked to enter their
own initials for the computer to create a personal score card
when the game begins. Once you've entered your initials, the
game will have a record of all your high scores and attempts
at each floor every time you play the game.
# * Difficulty Level *
# * Important *
The floors are not ranked in order of difficulty. In Bolo
Adventures I, room number (4) seems to give people the most
trouble. Don't feel you have to solve the rooms in sequence!
# * NOTE WINDOWS USERS *
Running Bolo Adventures from Windows may cause unexpected
results. The game should be played by loading it directly from
the DOS prompt.
#* SOLEAU SOFTWARE MEMBERSHIP / REGISTRATION (20 New Floors!) *
Bolo Adventures I is distributed as Shareware. A registration
fee of $12.00 is requested if you find this game is a worthy
addition to your game collection. The registration will greatly
speed up the loading and exiting of the game ,plus give you 20 new
mind-bending puzzle rooms ! Registering this game will instantly
make you a Soleau Software Member. All Members receive our picture
catalogue with information and discounts on our other Shareware
games through Special Member Bonus Package Offers.
Please take the time to read the BOLO_REG.DOC file which describes
how you can get information on our many other games and how to
become a Soleau Software Member.
We at Soleau Software thank you for your support and hope you will
continue to enjoy this as well as our other Shareware products.
P.S. Look for Bolo Adventures II & III on your local BBS !
# Sincerely,
# William Soleau
President
# Soleau Software
163 Amsterdam Ave
Suite 213
New York, NY 10023
Compuserve #: 70407,1730
***********************************************************
Since you've read down this far, I'll give you some hints
for Bolo Adventures I:
If you don't want any, go right to the game NOW, or else
read on......
# * Hints *
While I won't give away any secrets, these are things you
should be aware of!
1. Watch which way the currents are running in the water.
2. Sometimes the hardest looking puzzles actually have a
very simple solution. Look at everything!
3. Avoid pushing blocks and balls against the edges of the
room where you can't use them.
4. Mostly use the balls to stop lasers instead of blocks.
Blocks are more versatile as you'll discover.
5. Nah.... that's enough........
# ENJOY......................
# Since you read down this far, I'll give you some
# hints for Bolo Adventures:
If you don't want any, go right to the game NOW, or else read
on......
# Hints
While I won't give away any secrets, these are things you
should be aware of.
1. Watch which way the currents are running in the water.
2. Sometimes the hardest looking puzzles actually have a
very simple solution. Look at everything!
3. Avoid pushing blocks and balls against the edges of the
room where you can't use them.
4. Mostly use the balls to stop lasers instead of blocks.
Blocks are more versatile as you'll discover.
5. Nah.... that's enough........